Keep your finger on the pulse of the XR industry with the Daily Roundup, the most important news in one daily email. An update released today for SteamVR brings major improvements to one of the most frustrating parts of the platform: audio not always going to your headset on the first try. You can see the full changelog here. The original article below offers more detail on the audio changes from when they were first introduced in a beta update.
Clearly targeted at tidying up audio issues, we hope the upcoming update 1. Update November 5th, : This is Audio portion of the changelog per the 1. Alongside the audio overhaul, 1.
R | Vive is a community interested in Virtual Reality Experiences, VR Gaming and VR technology
You can see the complete changelist here. After some time in beta, the 1. The last update where it routes the source to the headset instead of the name of the source helped a lot already. I assumed it was because I was using an Alienware laptop with a graphics amplifier, an uncommon setup that was confusing Steam.
To find out after all these years it was a known issue that Valve never fixed is… both relieving and disgusting. Does Valve actually have any programmers?
Do they have anyone who actually works on their software, or do they just sit around counting money? How could this not have been fixed way back in if it was a known problem???
This entitled idiot. It has always been working for the majority of the people. This only happened twice though. I know this might be hard to grasp, but if you purchase a product from a company, with the claim that it delivers a certain experience, you are in fact entitled to that experience. Not a bonus. Thousands of the user demographic use Alienware computers and deserve the slice of cake they paid for, too. Expecting Valve to fix a known bug sooner than three years later… I clearly deserved to have some incredibly brave, anonymous internet warrior call me names for that.
Asking for bugs to be fixed is SO entitled. You almost had me there, Randy! Good one! What a stupid statement. Just because things work for you fine does NOT mean it works for others.
This new FIX has been nothing short of a major headache for me. Valve cannot figure it out but on the Index ONLY not my Vive the sound will cut out in the middle of a game and crash the game. It never confused Steam and I never had audio issues with the Vive. You contradict yourself within the space of two sentences… Your lack of self-awareness is genius.
It turns out the Nvidia driver applies -6 at pre amplification. And both a Vive and Rift.
I never thought it would be fixed because I thought I was very much in the minority…. Careful, or RealTalk up there will call you an entitled idiot for having problems and daring wanting them fixed… :b. Who knows- comments area, it generally goes toxic…!I was initially using Voicemeeter Banana to do my audio mirroring, but found a very noticeable lag which made this solution far from ideal.
I was aware that SteamVR's audio mirroring worked great, but thought it only worked with games launched via Steam.
I was wrong. Apologies if this has been mentioned before, but I hadn't seen anything and the search pulled up nothing. It also has a "repeater" app that will "listen" on that input and duplicate it on any output you'd like.
Audio Mirroring is referring to getting your desktop speakers to output the same sound as your Rift. This is important when you have someone trying to watch you play on your monitor. Without Audio mirroring, they don't get any sound.
I saw a rumor that the next Oculus Home update will add Audio mirroring, but who knows when that's coming. Ah yeah, you could, but it's more for things like piping audio out from one program to a mic input on another program.
But, you could easily just output the same audio to two devices. This sounds a little fishy. Stepping outside of Facebook's protective ecosystem? He could get virus' and be hacked by people on the deep webz. What is he even doing messing with SteamVR for, it seems he's the hacker! Please OP.
SteamVR Update Brings Major Improvements to Irksome Audio Issues
Come back to the sanctuary of Oculus Home. All is Bliss.
Come play The Climb. Come play Lucky's Tale. All is Bliss within Oculus Sanctuary. So, far better results than Voicemeeter, but a lot more effort to set up each time.It looks like you're new here. If you want to get involved, click one of these buttons! New to the forums? Click here to read the "How To" Guide. Click here to go to the Developer Forums. May in General. Any ideas anyone? When i'm in oculus home the audio mirror works fine but as soon as i launch the game it reverts to windows default audio.
Tagged: audio rift Oculus Home. May A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on forums? I was hoping that by running a steam app from Oculus home the Oculus audio settings would apply, but apparently not.
What I'm trying to achieve is this: 1 Outside of Rift I want monitor audio as default 2 When in Rift I want rift headphones as default mirrored to buttkicker.
WemyssBoy Posts: 1. I use separate headphones having removed the Oculus ones and use my Onboard digital sound selected in Windows The headphones are connected to the y lead for your Buttkicker. Give it a try. Tasteless Posts: 3. November Leolicos Posts: 1.
July 6. Is there any way to set the audio mirroring via a bat script? I'm working on an application and I'd like to automate that. Sign In or Register to comment. Howdy, Stranger! Sign In Register. Categories 64K All Categories New and low karma accounts enjoy fewer privileges on this subreddit.
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Is there a way to also hear from the computer what's in VR?
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Click here to read the "How To" Guide. Click here to go to the Developer Forums. May in General. Any ideas anyone? When i'm in oculus home the audio mirror works fine but as soon as i launch the game it reverts to windows default audio.
Tagged: audio rift Oculus Home. May A: Because it messes up the order in which people normally read text. Q: Why is top-posting such a bad thing?
A: Top-posting. Q: What is the most annoying thing on forums? I was hoping that by running a steam app from Oculus home the Oculus audio settings would apply, but apparently not. What I'm trying to achieve is this: 1 Outside of Rift I want monitor audio as default 2 When in Rift I want rift headphones as default mirrored to buttkicker. WemyssBoy Posts: 1. I use separate headphones having removed the Oculus ones and use my Onboard digital sound selected in Windows The headphones are connected to the y lead for your Buttkicker.
Give it a try.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. SteamVR Store Page. I have no sound through my headset when using steam vr. I have audio on rift games and through the speakers. I used to mirror the sound to also play through the speakers. Worked fine for a year but now i have no audio when using rift. Any thoughts? The author of this topic has marked a post as the answer to their question.
Click here to jump to that post. Originally posted by Daemoc :. Showing 1 - 13 of 13 comments. What do your Sound settings in windows show?
Last edited by Black Blade ; 21 Mar, pm. Speakers are set to default. Originally posted by EvilJoshy :. Originally posted by Black Blade :. No I dont hear any dashboard sounds. And how was I off by a year? At my age I guess you stop looking at that :P. The author of this thread has indicated that this post answers the original topic. Daemoc View Profile View Posts. I have an Oculus and have sound. There are some Steam VR options that have to do with audio.
Yeah, I have had weird issues like this as well. At the end of the day we have 3 different programs trying to dictate which of the 4 sound devices we should use at any given moment and they just can not agree sometimes.
I found it is just best to tell the programs to mind it's own damn business and I will decide what and when to change. If that means I have to change the device myself on occasion, so be it. Last edited by Daemoc ; 23 Mar, pm. Is there no way to get steamvr to respect the rift settings? How does it work with a vive natively?
When we put on a rift headset, the rift plays the audio for VR games in the headset and other stuff on the desktop speakers. When we activate steamvr, even with set to "do nothing" it still plays the audio through the desktop speakers. Microft View Profile View Posts. In the left nav bar, under "App permissions" click "Microphone" 3.
Check to make sure the "Allow apps to access your microphone" is turned ON 4.Her first job was planning digital advertising in a pre-programmatic landscape. At Wesleyan University, she majored in Anthropology and Film Studies.
As a staff reporter at AdExchanger, Alison covers advertising agencies and the digital audio landscape. Previously a copywriter at MarketSmiths, she has written digital marketing copy and produced campaigns across multiple verticals. Prior to that Alison worked in editorial at award-winning travel journalism site Fathom. She has a B. Scott Galloway, Founder, L2 The Marketer In The Year Ahead Louis Paskalis, SVP, Customer Engagement and Investment, Bank of America, takes the stage to discuss the year ahead and what's most important when it comes to the nexus of marketing and technology.
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